Mail Archives: djgpp/1997/06/01/22:34:56
From: | amihardj AT engr DOT csulb DOT edu (Ario Mihardja)
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | How to play WAV via PC Speaker ?
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Date: | 27 May 1997 22:20:51 GMT
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Organization: | Cal State Long Beach
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Lines: | 44
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Message-ID: | <5mfmo3$l05@hatathli.csulb.edu>
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NNTP-Posting-Host: | heart.engr.csulb.edu
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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I want to understand how one can play a Microsoft WAV
file via a PC speaker.
Assume, I set the WAV to be : 11 KHz, 8 bit, and Mono.
I have read an article written by Mark Feldman regarding
that subject. Alas, I still don't get it.
The only sections I do understand is how to read 44 bytes
of header files ( "RIFF", file size, "WAVE", etc ).
But when it comes to data chunks, the info seems to confuse
me.
Now my questions are :
1. When the frequency '11 KHz' comes in play ?
If I am not mistaken it is called '11025 samples / byte'.
But what is the connection to the PC speaker ?
Is this a delay between musical notes ( tempo ) ?
2. How do you generates the tones from the datas ?
I know the datas' range : 00h - FFh.
Is it signed or unsigned ?
Is it the timer divisor ?
BTW, I know how to play with PC speaker with assembly x86.
Because if I know all the connections, I want to make some
kind of procedure like ( in C ) :
void Make_Sound ( int Frequency, int Tempo )
{
Sound ( Frequency );
Delay ( Tempo );
No_Sound();
}
Hopefully, all the above are not lame.
Some pointers to the other straight forward sources are welcome
( probably, some other FAQs ).
Thanks in advance.
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