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| Newsgroups: | comp.os.msdos.djgpp |
| From: | Peter Berdeklis <peter AT atmosp DOT physics DOT utoronto DOT ca> |
| Subject: | Re: Quake and Allegro |
| Message-ID: | <Pine.SGI.3.91.970526100908.14635A-100000@atmosp.physics.utoronto.ca> |
| Nntp-Posting-Host: | chinook.physics.utoronto.ca |
| Sender: | news AT info DOT physics DOT utoronto DOT ca (System Administrator) |
| Mime-Version: | 1.0 |
| Organization: | University of Toronto - Dept. of Physics |
| In-Reply-To: | <5m8q6v$nfp@freenet-news.carleton.ca> |
| Date: | Mon, 26 May 1997 14:12:02 GMT |
| References: | <199705230158 DOT AA050662684 AT typhoon DOT rose DOT hp DOT com> <3388b1c6 DOT 3963870 AT news DOT softcom DOT net> <5m8q6v$nfp AT freenet-news DOT carleton DOT ca> |
| Lines: | 17 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
On 25 May 1997, Paul Derbyshire wrote: > Why does ID not want the sources available? You can't steal the game with > that. You can get a fully-functioning working executable free by download > from their own site anyway! The part that they charge seventy bucks for > are the three registered-version worlds, the Shub Niggurath lair, and the > additional mission packs... ID doesn't want the sources available because they want to protect their intellectual property. If you had spent 5 or 10 man years finessing algorithms and optimizing to the max, you probably wouldn't want your competitor to be able to download that code and use it in a competing game for a tenth the cost and labour would you? --------------- Peter Berdeklis Dept. of Physics, Univ. of Toronto
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