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| Date: | Mon, 26 May 1997 16:14:25 -0500 (CDT) |
| From: | "Randau F. Wimmer" <wimmer1 AT rrnet DOT com> |
| Message-Id: | <199705262114.QAA21711@rrnet.com> |
| To: | djgpp AT delorie DOT com |
| Subject: | Quake, ANSI C. |
All of the C in Quake was ANSI compliant, but there was ASM used to speed up inner loops... OpenGL ports are 100% ANSI C, but then again you'd only run those on really fast systems (Alphas, Sparcs, etc) atomly
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