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| Comments: | Authenticated sender is <alaric+abwillms AT sdps DOT demon DOT co DOT uk> |
| From: | "Alaric B. Williams" <alaric AT abwillms DOT demon DOT co DOT uk> |
| To: | Leath Muller <leathm AT solwarra DOT gbrmpa DOT gov DOT au> |
| Date: | Thu, 24 Apr 1997 18:23:27 +0000 |
| MIME-Version: | 1.0 |
| Subject: | Re: C++ Real Time Design Issues |
| Reply-to: | alaric AT abwillms DOT demon DOT co DOT uk |
| CC: | djgpp AT delorie DOT com |
| In-reply-to: | <199704230232.MAA12852@solwarra.gbrmpa.gov.au> |
| References: | <335cfa13 DOT 4000191 AT news DOT demon DOT co DOT uk> from "Alaric B. Williams" at Apr 22, 97 06:00:13 pm |
| Message-ID: | <861902411.0518994.0@abwillms.demon.co.uk> |
On 23 Apr 97 at 12:32, Leath Muller wrote:
> > Our slant was more on large scale tactical control with a turn based
> > system. Due to the limitations of mice and monitors, we'd decided to
> > stick to 2D; the only advantage in using 3D would be scientific
> > realism, at the cost of usability.
> [big snip]
> Hmmm... is it called Master of Orion II??? ;)
It hath no name, as yet...
> Leathal.
ABW
--
Alaric B. Williams (alaric AT abwillms DOT demon DOT co DOT uk)
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