Mail Archives: djgpp/1997/04/24/04:47:06
> At 02:57 PM 4/23/97 -0400, you wrote:
>
> >Ok, I have a system of measuring the frame rate in my game that I
> >think is pretty foolproof. I have a variable called frame_count that
> >is incremented at the end of every frame. I then have an ISR which
> >is called once per second. In this ISR, I copy frame_count into
> >a variable called fps, then I set frame_count back to 0.
> >
> > Tom Grandgent
>
> And how do you detect the end of every frame? From VGA specs I found on the
> Web I read that bit 3 of 0x3CA is set during vertical retrace but I have not
> been able to capture it. Am I barking up the wrong tree? Is there a
I think he is talking about frames that his program writes, not the
VGA vsync framerate. Although buffer switching with the video framerate
would be optimal, I think. Or am *I* now off tagret? ;)
> function in djgpp or Allegro that does this with less effort?
>
> Roger Noss
>
>
--
Chris Christoph P. U. Kukulies kuku AT gil DOT physik DOT rwth-aachen DOT de
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