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From: | Robert Vasquez <digital DOT fx AT worldnet DOT att DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Quake and DJGPP |
Date: | Sat, 19 Apr 1997 21:26:31 -0400 |
Organization: | Digital Fx |
Lines: | 14 |
Message-ID: | <335970C7.1@worldnet.att.net> |
References: | <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com> <5j8lpo$lk4 AT elmo DOT cadvision DOT com> <33581923 DOT 3CB5 AT NO DOT SPAM DOT cs DOT com> |
NNTP-Posting-Host: | 207.147.60.221 |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
> I don't see why - they already have a free development tool right > in their hands. Hey, wouldn't it be neat if they decided to use > for their next game as well? ;) > > Well, we can hope anyway... They wont be using djgpp again....they'll use some windows compiler. I guess we can kiss SGI and other Unix ports good bye. -- Rob Vasquez Digital Fx '97 email: digital DOT fx AT worldnet DOT att DOT net
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