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From: | kamak AT earthlink DOT net (Adam Haun) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Quake and DJGPP |
Date: | Sun, 20 Apr 1997 18:05:12 GMT |
Organization: | Earthlink Network, Inc. |
Lines: | 14 |
Message-ID: | <335a5aad.14836190@news.earthlink.net> |
References: | <199704171047 DOT GAA11427 AT delorie DOT com> <3355D5CB DOT 2631 AT NO DOT SPAM DOT cs DOT com> <5j8lpo$lk4 AT elmo DOT cadvision DOT com> <33581923 DOT 3CB5 AT NO DOT SPAM DOT cs DOT com> <335970C7 DOT 1 AT worldnet DOT att DOT net> |
NNTP-Posting-Host: | ip192.houston5.tx.pub-ip.psi.net |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
On Sat, 19 Apr 1997 21:26:31 -0400, Robert Vasquez <digital DOT fx AT worldnet DOT att DOT net> wrote: >> I don't see why - they already have a free development tool right >> in their hands. Hey, wouldn't it be neat if they decided to use >> for their next game as well? ;) >> >> Well, we can hope anyway... > >They wont be using djgpp again....they'll use some windows compiler. I >guess we can kiss SGI and other Unix ports good bye. No, in Carmack's .plan he says that he will be doing games for Win95, Linux, maybe Rhapsody, and possibly a couple other Unix ports as well.
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