Mail Archives: djgpp/1997/04/14/20:08:26
Josh Anderson <randerso AT win DOT bright DOT net> wrote in article
<335271AC DOT F7 AT win DOT bright DOT net>...
> I have developed a working 3d graphics lib using DJGPP and Allegro.
> Some of the features are
> -labert shading
> -gouraud shading
> -phong shading (fake)
> -texture mapping (using all shading models) (via Allegro)
> -full object clippint to the viewing frustrum
> -simple API based pipeline managment
> -what i call "real" collision detection (checks for actual collides)
> -also does bounding shpere collision (if exact isnt needed)
> -rotation around an arbitrary vector (via Allegro)
> -view points and view angles are fully implemented (i.e. 6 DOF)
>
> This isn't a full list, just most of the highlights.
>
> I was just wondering if anyone would like me to release the source code,
> free of charge. If anyone is interested, please respond to me either
> through the newsgroup or e-mail. I'll release it if a couple people
> respond. If I do, I will still be actively developing it (and accepting
> friendly criticism). I will also accept any additions that people want
> to add, as long as I get a copy of it too.
>
> I await your response.
>
> Josh
> randerso AT win DOT bright DOT net
>
>
I'm interested in it. I don't know if I'd be using it anytime soon, but I
think others would.
--
Dennis Moran (aka Coolio)
coolio AT coolio9 DOT com
http://coolio9.com/
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