Mail Archives: djgpp/1997/04/14/19:35:48
Josh Anderson wrote:
>
> I have developed a working 3d graphics lib using DJGPP and Allegro.
> Some of the features are
> -labert shading
> -gouraud shading
> -phong shading (fake)
> -texture mapping (using all shading models) (via Allegro)
> -full object clippint to the viewing frustrum
> -simple API based pipeline managment
> -what i call "real" collision detection (checks for actual collides)
> -also does bounding shpere collision (if exact isnt needed)
> -rotation around an arbitrary vector (via Allegro)
> -view points and view angles are fully implemented (i.e. 6 DOF)
Do you have camera rotation? I'd like to see that in action... I wanna
learn how that's done. I'd also like to see how phong shading is
done... perhaps you could point me in the right location?
> I was just wondering if anyone would like me to release the source code,
> free of charge. If anyone is interested, please respond to me either
> through the newsgroup or e-mail. I'll release it if a couple people
> respond. If I do, I will still be actively developing it (and accepting
> friendly criticism). I will also accept any additions that people want
> to add, as long as I get a copy of it too.
Sure! That would be great. I think a lot of people would really love
to see some more 3D source code on the 'net. I know I would! Please do
release the source!
Jeff Weeks
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