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| Comments: | Authenticated sender is <rbachtel AT mailman DOT ghgcorp DOT com> |
| From: | "Jeff Bachtel" <sebastion AT irelandmail DOT com> |
| To: | djgpp AT delorie DOT com |
| Date: | Tue, 1 Apr 1997 19:07:43 +0000 |
| MIME-Version: | 1.0 |
| Subject: | ALLEGRO: get_camera_matrix normals |
| Message-ID: | <19970402010432.AAA7397@hometown> |
In the docs for 'get_camera_matrix' it mentions that xup, yup, and zup need not be normal, does this also mean that they can be used as a point the camera is 'looking' at? Also, what is the performance hit on using floats for everything (in 3d) on a Pentium. I heard that in most cases it was actually faster than fixed, is this true? Thanks Jeff Bachtel
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