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Mail Archives: djgpp/1997/03/31/22:44:22

From: Tudor <tudor AT cam DOT org>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: SIN and COS
Date: Mon, 31 Mar 1997 19:18:54 -0800
Organization: Communications Accesibles Montreal
Lines: 25
Message-ID: <33407E9E.79E7@cam.org>
References: <333F687F DOT 6EF4 AT geocities DOT com>
Reply-To: tudor AT cam DOT org
NNTP-Posting-Host: dynppp-78.hip.cam.org
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Henri Ossi wrote:
> But when the ball moves across the screen, I can see this "jumping
> around".
> It isn't steady.
> How can I "smooth" it?
I have the exact same problem but I don't hink it has anything to do
with what you said... I'm using only floats and, depending on what type
of movement I do, the optimisations I add and the DPMI host, it jumps
around more or less.
IE. only X movement with no optimisations, fine under both CWSDPMI &
windoze95.
X and Y movement: jumps. Add optimisations: Fine under CWSDPMI, less
jumps under windoze.
X,Y and Z movement + heavy optimisations: less jumps under CWSDPMI,
"heavy" jumps under windoze.
I know this doesn't help,though...
BTW: Are U using the allegro functions? If so, how did you create your
model for the object? I would be interested in discussing different
approaches to creating primitives and objects etc.
> Thanks for your answers.

-- 
tudor 'at' cam 'dot' org
http://www.cam.org/~tudor
'This is Scott Nudds of the Borg. C is irrelevant.'

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