Mail Archives: djgpp/1997/03/31/03:45:52
| From: | Henri Ossi <henriossi AT geocities DOT com>
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| Newsgroups: | comp.os.msdos.djgpp
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| Subject: | SIN and COS
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| Date: | Mon, 31 Mar 1997 10:32:15 +0300
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| Organization: | Telecom Finland News Service
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| Lines: | 14
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| Message-ID: | <333F687F.6EF4@geocities.com>
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| NNTP-Posting-Host: | pc1018.public.htk.fi
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| Mime-Version: | 1.0
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| To: | djgpp AT delorie DOT com
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| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
Is there any way to "smooth" an object, which movees with the sin and
cos functions?
I use float variables to calculate next position, and then i add them to
float variables, which i then translate to integer variables.
(integer_var = (int) float_var)
But when the ball moves across the screen, I can see this "jumping
around".
It isn't steady.
How can I "smooth" it?
Should I somehow calculate a center position between two calculated
points?
Thanks for your answers.
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