Mail Archives: djgpp/1997/03/25/18:15:08
G'day
I've just started playing around with DJGPP and have come across the
following problem.
I'm trying to write a routine that spins a pixel around in a circle. That
works ok so far, except that the X and Y points are never next to each
other - I think I have narrowed it down to the results I am getting from
using COS and SIN.
for instance here's the output from a simple prog I did to test my idea
Sin of 0 is 0.000000
Sin of 1 is 0.841471
Sin of 2 is 0.909297
Sin of 3 is 0.141120
Sin of 4 is -0.756802
But using a calculator I get
Sin of 0 is 0
Sin of 1 is 0.017452
Sin of 2 is 0.034899
Sin of 3 is 0.052335
Sin of 4 is 0.069756
Here's the simple prog...
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
float result = 0.0;
int theta = 0;
main ()
{
while (theta < 360)
{
result = sin(theta);
printf ("Sin of %i is %f\n",theta,result);
theta++;
}
return 0;
}
Am I using the wrong variable types to hold the results ? Do I need to do
something special in DJGPP to get the magic numbers ?
Thanks
dberry AT dca DOT gov DOT au
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