Mail Archives: djgpp/1997/03/21/20:58:44
and its still useless crap unless you buy the lib. Which I imagine
actually does the real work that would be worth knowing about.
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jon wrote in article <332f71e4 DOT 20458683 AT news DOT cis DOT yale DOT edu>...
> On Tue, 18 Mar 1997 18:29:42 -0600, Jawed Karim <kari0022 AT tc DOT umn DOT edu>
> wrote:
>
> >jon wrote:
> >
> >> And on the second matter, there is a great Watcom-compiled heightfield
> >> rendering demo that I'm hoping to see someone with ability port- you
> >> can find it at:
> >>
> >> http://www.egerter.com/es/engines.html
> >>
> >> This one is looks very much like the Comanche game engine.
> >
> >No offense, but this is utterly useless crap. It's based on a lib
> >that is sold (not free). Such useless code shouldn't even be out there,
> >unless the author releases the lib's code as well.
>
> Well, one man's useless is another's useful... I learned something
> about this sort of rendering from looking at his code, even without
> the lib's source.
>
> But thanks to a response in this thread I was able to find a DJGPP
> port of this exact engine. It uses Jonathan Griffiths' excellent Jlib
> library, and Jonathan does provide source for his lib.
>
> If you are interested, go to:
> ftp://x2ftp.oulu.fi/pub/msdos/programming/djgpp2/
>
> File is called hgtf_1-0.zip, and Jonathan's lib is there too.
>
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