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| From: | Ray Ratelis <ray AT shoreland DOT com DOT nospam> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: John Carmack <johnc AT idnewt DOT idsoftware DOT com>: Re: Question about Doom. |
| Date: | Fri, 21 Mar 1997 15:13:47 -0600 |
| Organization: | Shoreland, Inc. |
| Lines: | 12 |
| Message-ID: | <3332FA0B.3418@shoreland.com.nospam> |
| References: | <199703211735 DOT JAA29516 AT netcom9 DOT netcom DOT com> |
| NNTP-Posting-Host: | zeus.shoreland.com |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
> > Wolfenstein 3D used ray casting. > > Doom used BSP trees and a one dimensional completion mask. > > Duke3D used sector flowing. > > Quake used BSP trees, a PVS, and an edge list. What is Sector Flowing? -- ****************************** * Ray Ratelis * * mailto:ray AT shoreland DOT com * ******************************
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