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From: | av568 AT rgfn DOT epcc DOT edu (Beautiful Savior Lutheran Church) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: What does SIGSEGV means? |
Date: | 21 Mar 1997 00:08:03 GMT |
Organization: | The Rio Grande Free-Net, El Paso Community College, El Paso, TX |
Lines: | 24 |
Message-ID: | <5gsjh3$mb8@news.epcc.edu> |
References: | <01bc3543$36405d00$2206a6c2 AT stefabiz DOT vol DOT it> |
NNTP-Posting-Host: | rgfn.epcc.edu |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Stex (sbcinf AT mbox DOT vol DOT it) wrote: > Hi everybody! > I experienced a problem developing my very first game, and maybe somebody > out there knows how to solve. > I compiled my program using DJGPP v. 2 and Allegro 2.1, it ran like a dream > until... it exit with the following message : > Shutting down Allegro > Exiting due to signal SIGSEGV > General Protection fault at eip=0000f678 > .... > Anybody may tell me what can cause that and how may I solve my problem. I > would like to know also where can I find documentation on error messages > like the above... SIGSEGV stands for SIGnal SEGmentation Violation. What it means is that your program accessed memory that doesn't belong to it. Make sure all your pointers are properly initilized. -- Beautiful Savior Evangelical Lutheran Church - av568 AT rgfn DOT epcc DOT edu We have what you need-- A Savior!
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