Mail Archives: djgpp/1997/03/20/17:32:15
You lie. I had a copy of the source code for Doom. It does use
raytracing.
--
::-)
----------------------------------------------------------------------------
---
HTTP://vax2.rainis.net/~cwhizard/norn.htm
Home of the Sixpak of Norns.
To reply to a news posting, remove the
anti-SPAM features from my e-mail address.
Josh McDonald <os-dev AT effect DOT net DOT au> wrote in article
<01bc2ff7$739c9340$14621ecb AT homer DOT effect DOT net DOT au>...
> > Games like DOOM or DUKE3D don't use polygons and textures.They use
> > raytracer engines. If you are talking about Quake, it 'cheats' in the
> > way it maps textures.It combines affine with perspective correct or
> > somthin like that.Like it's doing a correction only every 16 pixels.
The
> > result is a faster texture mapper but still 'perspective correct' for
> > the human eye & mind.
>
> HAHAHAHAHAHAHAHAA ROTFL...... How can we tell _everybody_ the truth
> about doom so we don't get these messages anymore?
>
> Doom does _not_ use raycasting, or raytracing. It draws polygons, which
are
> sorted
> through a bsp. Sheesh..
>
> -Josh
>
- Raw text -