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From: | Elliott Oti <e DOT oti AT stud DOT warande DOT ruu DOT nl> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: 3d Engine |
Date: | Tue, 18 Mar 1997 18:05:36 -0800 |
Organization: | The Gauge Variance Promotion Society |
Message-ID: | <332F49F0.7ABB@stud.warande.ruu.nl> |
References: | <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com> <332c9929 DOT 31474189 AT news DOT cis DOT yale DOT edu> |
Reply-To: | e DOT oti AT stud DOT warande DOT ruu DOT nl |
NNTP-Posting-Host: | warande1078.warande.ruu.nl |
Mime-Version: | 1.0 |
Lines: | 14 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
jon wrote: > >> And on the second matter, there is a great Watcom-compiled heightfield > rendering demo that I'm hoping to see someone with ability port- you > can find it at: > > http://www.egerter.com/es/engines.html > > This one is looks very much like the Comanche game engine. It's already been ported. ftp://x2ftp.oulu.fi/pub/msdos/programming/djgpp2/hfield.zip Elliott
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