Mail Archives: djgpp/1997/03/17/17:36:30
On 16 Mar 1997 11:38:01 GMT ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire)
writes:
>
>The heretic engine is clearly not the same as that in DOOM. For
>instance
>look at the difference in HOM effects if you go off the map. (DOOM:
>IDSPISPOPD. DOOM II, same engine: IDCLIP. Heretic: KITTY. Type the
>appropriate code and walk through a wall.)
>
>Doom's HOM effect flickers between three images because it uses a Mode
>X
>triple buffer. (The game I'm writing also does and I have gotten HOMs
>almost exactly like DOOM HOMs as a result of bugs in the background
>routines that cause parts of the previous frame to persist.)
IMHO, what you are talking about here is not a difference in engines, but
different video code. As far as I know, Id liscensed the doom engine to
3rd parties just like it liscensed the wolf 3d engine to Blake Stone:
Aliens
of Gold and countless other clones. If the method used to draw to the
screen was changed, I hardly think that constitutes a whole new engine.
|| Fwec AT juno DOT com
|| "nonono. It's not a bug, because you can deal with it" - My C++
instructor
||
|| Yeah, well I can deal with win 3.11 crashing every 3 hours or so, but
its still a
|| bug.
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