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| From: | Laurentiu Badea <byte AT lmn DOT pub DOT ro> | 
| Newsgroups: | comp.os.msdos.djgpp,comp.graphics.algorithms | 
| Subject: | Re: VESA 2.0 and NEAR PTR | 
| Date: | Sun, 16 Mar 1997 11:17:46 +0200 | 
| Organization: | Numerical Methods Laboratory | 
| Lines: | 17 | 
| Message-ID: | <332BBABA.2AFCB9CC@lmn.pub.ro> | 
| References: | <33232BE7 DOT 2F3D AT nada DOT kth DOT se> <3327780b DOT 7631253 AT news DOT erols DOT com> <332820B9 DOT 6C1B AT nada DOT kth DOT se> | 
| NNTP-Posting-Host: | heineken.lmn.pub.ro | 
| Mime-Version: | 1.0 | 
| To: | djgpp AT delorie DOT com | 
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp | 
Niklas wrote: > > > the _only_ problem with this code is that it doesn't put a pixel on > screen as it should. > You should subtract DS base add from the linear address to get an usable pointer. Laurentiu Badea -- --------------------------------------------------------------------- | Laurentiu Badea, byte AT lmn DOT pub DOT ro | | student at PUB, | | Computer Science Dept. http://www2.lmn.pub.ro/~byte/ | ---------------------------------------------------------------------
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