Mail Archives: djgpp/1997/03/13/01:23:10
From: | pv AT cs DOT montana DOT edu (Paul Peavyhouse)
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Palettes (or is it palletes?)
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Date: | Wed, 12 Mar 97 21:31:12 GMT
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Organization: | Montana State University
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Lines: | 27
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Message-ID: | <5g8004$dtu@netra.montana.edu>
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NNTP-Posting-Host: | esus.cs.montana.edu
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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I am really confused by Allegros use of palettes. I am new to playing
with palettes, and I don't know if the implementation is standard practice
or not.
Where I am confused is with all of this "0-63", "0-255", and other
talk about how to use the color_map palette and such to introduce lighting
effects.
I don't really know where to begin to ask for help, because I really
don't understand what I don't understand! :) It just seems to me like if I
use PaintShop to create an image with a palette that fades from black (0,0,0)
to bright green (0,255,0), if I load that image in the program I am writing
and "set_palette(grass_palette);", the results should NOT be cyan?!?!?!?!
I hope that my understanding of palettes in general will help me to
understand fade palettes too, but if anyone can explain how to make Allegro
take a 256 color "black-to-green" palette and perspective fade it from
"normal-to-white" acording to it's z-axis location, I would appreciate it!
(what I am aiming for right now is to simply 3D mimick walking on a
lawn). Thanks in advance!
PV
______________________________________________________________________________
Paul Peavyhouse
http://www.cs.montana.edu/~pv
email: pv AT cs DOT montana DOT edu
______________________________________________________________________________
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