Mail Archives: djgpp/1997/03/05/06:26:34
Hi,
Robert Humphris <r DOT humphris AT indigo-avs DOT com> wrote
> I read that many of the major games companies are turning away from
> DirectX in their droves and moving
> over to SGI's OpenGL api. I know that this api has been knocking about
> on Linux for some time has any one
> tried it with DJGPP? Is it probable that it will port easily with
> DJGPP? Is it worth doing or should I stay
> with the mighty Allegro?
There is a free OpenGL compatible library called Mesa, which can be found
at "http://www.ssec.wisc.edu/~brianp/Mesa.html". I haven't used or even
tried to compile it, though. In the file README.DOS it says : "Currently
requires watcom C to compile correctly, however I've made some changes that
should allow it to compile under other 32bit DOS compilers with minimal
changes..."
There are plenty of other 3-D libraries around, some of which might be
considered an alternative to both Active3D and Mesa. Check out
"http://cg.cs.tu-berlin.de/~ki/engines.html" for a list.
hth,
Lutz
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