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From: | Paul Furber <paul AT sprintlink DOT co DOT za> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Allegro 3D examples needed DESPERATLEY. |
Date: | Sun, 02 Mar 1997 21:40:00 +0200 |
Organization: | Global One South Africa (Pty) Ltd. |
Lines: | 27 |
Message-ID: | <3319D790.5445@sprintlink.co.za> |
References: | <SHVb4FAkvvFzEwO$@jenkinsdavid.demon.co.uk> |
<3318b795 DOT 13286628 AT nntp DOT generation DOT net> <TYkHheA9IWGzEwm$@talula.demon.co.uk> | |
Reply-To: | paul AT sprintlink DOT co DOT za |
NNTP-Posting-Host: | ppp159.sprintlink.co.za |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Shawn Hargreaves wrote: > > Erroll Leggo writes: > >I was wondering if there is any program to convert wireframe models > >from any of the popular formats to allegro? > > Allegro doesn't really have a model format as such. The 3D functions are > a lot lower-level than that: Allegro will draw your polygons, and it > will do various geometric transformations for you, but it's up to you to > store the model however you like... Probably the best example I've found is 3DSRDR which is a small C program to read in the .3DS format from 3D Studio. It's quick and it doesn't take long to convert it to output a header file which contains an object list from the model. Look in http://www.cdrom.com/pub/demos/incoming/code/ Anyone want to do collaborative work on a higher-level 3D engine with keyframing, cameras, lighting, real-time rendering and some model work? It would use Shawn's excellent base of code in Allegro but provide high-level funtionality like RenderScene() or something ;-) Mail me if you're interested. Paul.
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