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| From: | nikki AT gameboutique DOT co (nikki) |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: directx? for djgpp (sort of :) |
| Date: | 21 Feb 1997 21:32:00 GMT |
| Organization: | GameBoutique Ltd. |
| Lines: | 18 |
| Message-ID: | <5el48g$2c3@flex.uunet.pipex.com> |
| References: | <19A218A3372 AT csd DOT inp DOT nsk DOT su> <5ef2b5$k3e AT flex DOT uunet DOT pipex DOT com> |
| <19970219 DOT 192852 DOT 4407 DOT 0 DOT chambersb AT juno DOT com> | |
| <5eh6h0$5cd AT flex DOT uunet DOT pipex DOT com> <01bc1f7a$b8f582e0$5a0520ce AT coolio> | |
| <330DC714 DOT 3DD AT eev DOT e-technik DOT uni-erlangen DOT de> | |
| <330DD3C3 DOT 4FB7 AT student DOT ulg DOT ac DOT be> | |
| NNTP-Posting-Host: | www.gameboutique.com |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
> VESA was a good attempt, but don't support 3D acceleration > features, Real-time video compression, ASO. > MickeySoft would give to games programmer the insouciance of > console-programming. > > Tell me if I'm wrong ... nope you're right. however i believe there are moves to implement a standard for 3d stuff too. unfortunately hardware manufactureres rarely keep to the standards although claiming that they do :( (eg diamond) regards, nik -- Graham Tootell nikki AT gameboutique DOT com
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