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| From: | e8ne AT ganymede DOT sun DOT csd DOT unb DOT ca (Stumpy) |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: DJGPP, DirectX, Quake and QuakeWorld |
| Date: | 18 Feb 1997 10:14:38 -0400 |
| Organization: | University of New Brunswick, Fredericton |
| Lines: | 17 |
| Message-ID: | <5ecdge$vd@ganymede.sun.csd.unb.ca> |
| References: | <5ebbva$l9b AT news DOT ox DOT ac DOT uk> |
| NNTP-Posting-Host: | ganymede.unb.ca |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
George Foot <gfoot AT mc31 DOT merton DOT ox DOT ac DOT uk> wrote: [snip] >to compile QuakeWorld too? QW is a DirectX application; is there a DJ-DirectX >library, or did they resort to an inferior compiler which just happened to >support Windows applications? ;) I heard they used Visual C++ for the various level utilities (vis, light, etc), so perhaps this is what they used for WinQuake / QuakeWorld ? >Anyone fancy raiding the id Software ftp site for the QW source? <g> heh - I'll second that desire <EG> Chris
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