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| From: | Robert Vasquez <digital DOT fx AT worldnet DOT att DOT net> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Quake Editing Utilites |
| Date: | Wed, 12 Feb 1997 21:12:17 -0500 |
| Organization: | Digital Fx |
| Lines: | 20 |
| Message-ID: | <33027881.436B@worldnet.att.net> |
| References: | <32FE852B DOT 3AFE AT worldnet DOT att DOT net> <33008262 DOT 4A42 AT byu DOT edu> <33013187 DOT 1696 AT worldnet DOT att DOT net> <5dru7m$680 AT nntp DOT novia DOT net> |
| NNTP-Posting-Host: | 207.147.60.89 |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Alaric Dailey wrote:
>
> Robert Vasquez (digital DOT fx AT worldnet DOT att DOT net) wrote:
> : > What do you mean the source code to the game "floating around"?
> :
> : Exactly what I said, the source code to Quake is floating around on the
> : net, not too many people have it though. Its in GCC, and some of it
> : compiles under djgpp.
>
> Since Quake was written in Djgpp it should ALL compile under Djgpp AND
> gcc.
But it doesnt, I got PAGES AND PAGES of errors. How much trouble would I
get into if I posted it to usenet ??
--
Rob Vasquez
Digital Fx '97
email: digital DOT fx AT worldnet DOT att DOT net
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