| delorie.com/archives/browse.cgi | search |
| From: | Robert Vasquez <digital DOT fx AT worldnet DOT att DOT net> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Quake Editing Utilites |
| Date: | Thu, 13 Feb 1997 20:18:45 -0500 |
| Organization: | Digital Fx |
| Lines: | 11 |
| Message-ID: | <3303BD75.3EE5@worldnet.att.net> |
| References: | <32FE852B DOT 3AFE AT worldnet DOT att DOT net> <33008262 DOT 4A42 AT byu DOT edu> <33013187 DOT 1696 AT worldnet DOT att DOT net> <01bc19d9$3b0da980$8942ddc2 AT franc> |
| NNTP-Posting-Host: | 207.147.60.177 |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
> No, the code is written in QuakeC, and it's only the code for the
> world, not for
> the whole Quake system. Try a Quake newsgroup for more info.
No the game/engine is all in C, not Quake C....
--
Rob Vasquez
Digital Fx '97
email: digital DOT fx AT worldnet DOT att DOT net
| webmaster | delorie software privacy |
| Copyright © 2019 by DJ Delorie | Updated Jul 2019 |