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From: | Greg Miller <uglmiller AT cc DOT memphis DOT edu> |
Newsgroups: | comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids |
Subject: | Re: Publishing a game |
Date: | Tue, 28 Jan 1997 21:07:02 -0600 |
Organization: | The University of Memphis |
Lines: | 16 |
Message-ID: | <32EEBED6.6716@cc.memphis.edu> |
References: | <5bqo19$58 AT news DOT cableinet DOT net> <32E1F436 DOT 453A AT netcomuk DOT co DOT uk> <32E28623 DOT 4841 AT cam DOT org> |
NNTP-Posting-Host: | wok2-09.memphis.edu |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Tudor wrote: > > Oliver Stiller wrote: > > Deals are very different depending on the amount of advance, > > the product quality etc. Expect anything between 5% and 20% > > of the retail price. The last figure is realistic for registered > > shareware copies only but not for CDs sold via stores. > Do ya mean you allways get that much??wow... > So,if I make a game and go to Virgin or EA (if it's good enough :) or > whoever they will take 80% and I only 20% ??? > Shouldn't it be the other way around?? Last I heard, retail channels ate about 50% of gross receipts. -- Squirrel Conspiracy Information Page http://www.people.memphis.edu/~uglmiller/home.htm
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