Mail Archives: djgpp/1997/01/24/13:33:37
From: | Terence Ramos <de-bug AT ix DOT netcom DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Allegro: Tile base scrolling in 640x480 with 256 colors
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Date: | Fri, 24 Jan 1997 01:21:52 -0800
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Organization: | Netcom
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Lines: | 11
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Message-ID: | <32E87F30.1C74@ix.netcom.com>
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NNTP-Posting-Host: | sjx-ca12-03.ix.netcom.com
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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I think the subject tells it all. I have been trying to work on a tile
based scrolling type of rpg game for three days now and right now I am
stuck on a particular part. One of which is speed! What I have done is
loaded all the tiles into a two dimensional array (ie. BITMAP
*Map[100][75] ) and I later declare Map[x][y] = create_bitmap(40,40) ...
well thats a lot of memory used but I thought it would save on speed
later, BUT I still have slow downs!! If anybody can help on this, I
WOULD REALLY REALLY REALLY BE GRATEFUL!!!!!
[Terence Ramos ]
[de-bug AT ix DOT netcom DOT com]
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