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| From: | Rob Vasquez <digital DOT fx AT worldnet DOT att DOT net> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Allegro speed question |
| Date: | Fri, 03 Jan 1997 18:46:45 -0500 |
| Organization: | Digital Fx |
| Lines: | 17 |
| Message-ID: | <32CD9A65.7514@worldnet.att.net> |
| References: | <32CD4EA6 DOT 5113 AT mbnet DOT mb DOT ca> |
| NNTP-Posting-Host: | 207.147.60.111 |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
> * To use blit() 1-3 times (enough to fill the screen)
> or
> * to use draw_rle_sprite() to fill the screen with 20x20
> sprites
>
> I'm hoping the answer is obvious so I don't have to go make a
> benching program :)
It seems like you are a game programmer. You have any projects in the
work? I'm working on a sprite editor/animator for a few people. I'd be
gald to help you with anything large or small.
--
Rob Vasquez
Digital Fx '97
email: digital DOT fx AT worldnet DOT att DOT net
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