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| From: | Erik Max Francis <max AT alcyone DOT com> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Pointers, arrays and assignments |
| Date: | Sun, 15 Dec 1996 11:41:11 -0800 |
| Organization: | Alcyone Systems |
| Lines: | 20 |
| Message-ID: | <32B45457.41206C68@alcyone.com> |
| References: | <Pine DOT GSO DOT 3 DOT 95 DOT 961215080543 DOT 22811A-100000 AT hops DOT cs DOT jhu DOT edu> |
| NNTP-Posting-Host: | newton.alcyone.com |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Michael Phelps wrote:
> Do you really need to declare it as "player *plyr[3]"? If so, you need
> to
> allocate memory for the pointers to pointer and for the pointers
> themselves.
No he doesn't.
int *ai[3];
declares an array of 3 pointers to int. There is no need to dynamically
allocate the array itself with this declaration.
--
Erik Max Francis | max AT alcyone DOT com
Alcyone Systems | http://www.alcyone.com/max/
San Jose, California | 37 20 07 N 121 53 38 W
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