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Message-ID: | <329C893E.2D9@pobox.oleane.com> |
Date: | Wed, 27 Nov 1996 19:32:30 +0100 |
From: | Francois Charton <deef AT pobox DOT oleane DOT com> |
Organization: | CCMSA |
MIME-Version: | 1.0 |
To: | Benjamin D Chambers <chambersb AT juno DOT com> |
CC: | djgpp AT delorie DOT com |
Subject: | Re: Vector math |
References: | <19961127 DOT 202611 DOT 4999 DOT 0 DOT chambersb AT juno DOT com> |
Benjamin D Chambers wrote: > > Has anyone out there written a vector math lib (rotations, dot products & > normals, etc) that is functional? I've got one I wrote for Allegro, but > it doesn't seem to work... If you just care about 3d rotations... The one in povray (in files vector.h and vector.c) is not bad... More generally, I'd suspect any raytracing program probably has one. Regards Francois
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