Mail Archives: djgpp/1996/11/15/04:35:35
Jon writes:
> Announcing: JLib 1.7 Thursday 14 November 1996
>
> Version 1.7 of the JLib Graphics library is now available.
> This version replaces JLib 1.6. and can be ftp'd from x2ftp.oulu.fi as
> /pub/msdos/programming/djgpp2/jlib_1-7.zip
>
Sorry, it ain't there.
ftp> ls j*
200 PORT command successful.
150 Opening ASCII mode data connection for /bin/ls.
-rw-rw-r-- 1 117 ftpadm 48478 Aug 22 21:29 jhtm_1_6.zip
-rw-rw-r-- 1 117 ftpadm 27284 Aug 22 21:29 jlev_0_9.zip
-rw-rw-r-- 1 117 ftpadm 470029 Aug 22 21:29 jlib_1_6.zip
-rw-rw-r-- 1 117 ftpadm 309017 Aug 22 21:30 jxfn_0_9.zip
226 Transfer complete.
> What is JLib?
> In One Line: A Portable Graphics/Gaming Library - DOS/Linux/X Windows/WATCOM.
>
> Many Line Description:
> JLib is a gaming/graphics library for DOS (WATCOM or djgpp),Linux and
> X windows. It provides graphics primitives, offscreen buffers input and
> sprite functions, and includes documentation, demos and miscellaneous stuff.
> Currently 320x200,640x480 and 800x600 256 color targets are provided for
> dos, linux, X and Watcom. X support includes input handling as of this
> release. A native Win32 target using MS Visual C++ is in development.
>
> JLib comes as full C source code in a ready to build fashion (with
> makefiles) to keep the archive size small. Installation instructions are
> included for all users. JLib is 100% free, therefore it comes with
> absolutely no warantee. You are free to use JLib code in any product,
> commercial or otherwise, subject to the terms described in the included
> file "jlib.doc" (!=GPL). JLib is Copyright (C) 1995,1996 Jonathan Griffiths.
>
> Several features have been added from the previous release, including:
> Optimisations:
> * Sprite drawing engine completely re-implemented to provide greater
> drawing speed and support for all possible clipping situations
> * Default fonts are now bit packed to use 8x less space
> * Buffers now use a line offset table for faster primative drawing
> * A new memory store routine that is much faster than the old one(s)
>
> New Features:
> * Joystick code for all targets.
> * Input Support (kb and mouse) for X11.
> * More sprite functions including "textured" sprite drawing.
> * A "Production Build" make option which removes handle checking overhead.
> * More comprehensive error checking for most primitives and sprites.
>
> As always, all reported bugs have been fixed.
>
> In addition, some other packages are being released with this version
> and can also be found at x2ftp:
> * jxfn_1-0.zip JLib Font extention v1.0 - includes textured fonts
> * jobj_0-9.zip Generic "Object" Package with demonstrations
> * jrdz_0-7.zip JRoidZ Demonstration Game Dos Alpha (No Source)
> * jlev_1-0.zip Updated tile-based level editor package for 1.7
>
> Soon to be released packages include a Gui front end, a C++ "foundation
> class" style wrapper for the library, a development graphics library and
> more utilities.
>
> Uploaded by the author,
> Jon Griffiths. jpg AT wave DOT co DOT nz , jon AT ams DOT co DOT nz
>
--
--Chris Christoph P. U. Kukulies kuku AT gil DOT physik DOT rwth-aachen DOT de
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