Mail Archives: djgpp/1996/11/03/19:13:14
> What about Chapter 41? This does some sort of texture mapping, right?
> I think that it is only 2D mapping tho. If I remember right, it is
> just texture mapping a 2D polygon after it is transformed into screen
> (or just plain 2d) coordinates. Is there any info on 3d texture
> mapping on the internet. Wait isn't that basicly the original
> question? I still want to know tho.
Well, I sort of got my texture mapper going. :) There is a lot of
documentation on it (I think the Graphics Programming Encyclopedia,
and Bob Pendleton's docs are probably the best, and Michael Abrash
suggested I get my hands on articles written by Chris Hecker in the
Game Developer Magazine, but they have yet to reply to my email...)
but the problem is, most of the code doesn't really work all the time.
:)
Leathal.
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