Mail Archives: djgpp/1996/11/02/14:44:14
Leath Muller <leathm AT gbrmpa DOT gov DOT au> wrote:
>Allen lyons wrote:
>> =
>> "Taewook, Kim(=B1=E8=C5=C2=BF=ED)" <hommage AT plaza DOT snu DOT ac DOT kr> wrote:
>> =
>> >I want to know where the source of game which is compiled by DJGPP is.=
>=2E.
>> >I want game like DOOM or QUAKE...
>> =
>> >I want to study game programming...
>> >Please answer me...
>> =
>> >--
>> Well I don't where on the internet. If you know enough about assembly
>> language and protected mode, you could take a look at the book: "Zen
>> of Graphics Programming". It is probably one of the best books on
>> programming for the pc. It was written by Michael Abrash, who now
>> works for ID software and worked on Quake and Doom2! In the book there
>> are examples of how doom and quake do things like depth sorting. It's
>> not a complete source code of a game, but it even has a demo of a BSP
>> rendering program that looks like doom without the texture mapping and
>> background scenery. It is very good, I learned more from that book
>> than almost any other computer book I've read.
>> =
>> -Allen
>Yeah, but it doesnt show you how to do 3D texture mapping!!! ;)
>Leathal
What about Chapter 41? This does some sort of texture mapping, right?
I think that it is only 2D mapping tho. If I remember right, it is
just texture mapping a 2D polygon after it is transformed into screen
(or just plain 2d) coordinates. Is there any info on 3d texture
mapping on the internet. Wait isn't that basicly the original
question? I still want to know tho.
-Allen
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