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| From: | Elliott Oti <e DOT oti AT stud DOT warande DOT ruu DOT nl> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Alex Chalfin's Voxel Code! |
| Date: | Mon, 21 Oct 1996 21:17:38 -0700 |
| Organization: | Academic Computer Centre Utrecht, (ACCU) |
| Lines: | 30 |
| Message-ID: | <326C4AE2.6F4D@stud.warande.ruu.nl> |
| References: | <326C007C DOT 48DDF727 AT mercury DOT execulink DOT com> |
| NNTP-Posting-Host: | warande1078.warande.ruu.nl |
| Mime-Version: | 1.0 |
| To: | Jeff Weeks <pweeks AT mercury DOT execulink DOT com> |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Jeff Weeks wrote: > > I was talking to Alex Chalfin about porting his Watcom Voxel code (I am > also porting Chris Egerter's voxel engine) to DJGPP. I think I've > gotten most of Egerter's engine done but before I start on Chalfin's > engine... he told me that someone had already ported it to DJGPP. If > that person is reading this message could you please reply to me... I'm > wondering if that person would be kind enough to give me the already > ported code. I did a port to DJGPP a couple of months ago (nothing to it, really; Chalfin wrote good clean code). Mail me if you want it. > If you must know why I need it... I'm porting a bunch of 3D engines > (mostly voxel) to DJGPP and also adding SVGA support (if they don't > already have it) and I'm gonna put them on my DJGPP www page and also > may use one to make a small (free) game. Great. Elliott > Thanks, > Jeff Weeks > > PS: If you are the person with the already ported code could you please > respond to me personally at pweeks AT execulink DOT com
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