Mail Archives: djgpp/1996/09/30/21:55:43
Thank you for help!
Another fellow explained the problem - it seems that the =
__attribute__((packed)) system doesn't work under C++ (which is what I'm =
doing), and that the workaround is to surround the structure with
#pragma pack(1)
#pragma pack()
I added that description of what I was doing and why the sample vbe code =
didn't help in case anyone glimpsed at my letter, saw that I was writing =
vbe code, and recommended that I look at the sample code - that advice =
wouldn't have been helpful, so I decided to spell out the measures I had =
already taken.
Thanks again!
John Panettiere
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From: Leath Muller[SMTP:leathm AT gbrmpa DOT gov DOT au]
Sent: Monday, September 30, 1996 8:59 PM
To: John Panettiere
Cc: djgpp AT delorie DOT com
Subject: Re: packed data structures?
> At first I didn't know why my VBE2 code wasn't working, but then I
> realized that djgpp wasn't packing the data structures - so I browsed
> the info files and found "__attribute__((packed))", which seemed to be
> the answer I was looking for. I applied this attribute to every field
> in all of my VBE2 data structures, but the problem still seemed to
> remain - 16 bit fields were being padded! Is there a known problem
> with packing, or is there something I'm overlooking?
Are you sure you have defined the structures correctly? I do this
exactly as you have stated, and have no problem at all with it. How
are you defining your 16 bit fields? You should be using short int's...
:)=20
=20
> I've already downloaded the vbe2 sample code that is mentioned in the
> faq, in fact its what my code is largely based on. The author of that
> code doesn't go through the entire list of videomodes using the
> "VideoModePtr" field returned in the VbeInfoBlock structure; this is
> something I need to do and is at the heart of my present predicament.
I'm confused. :) Are you:
i) asking how to go through all the video modes; or
ii) saying that the non-packing of your structure effects the looking
up of all video modes?
If you need help, mail me... :)
Leathal.
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