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From: | morganp AT indy DOT net |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Timimg. |
Date: | Tue, 17 Sep 1996 19:58:21 GMT |
Organization: | IndyNet - Indys Internet Gateway (info AT indy DOT net) |
Lines: | 21 |
Message-ID: | <51o2mk$1rb@news.indy.net> |
NNTP-Posting-Host: | 199.3.70.176 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Hey guys! This is some code I used on an 16 bit microsoft compiler. It allowed to use a clock to slow a few things down properly in my game. void Delay(int clicks) { unsigned int *clock = (unsigned int *)0x0000046CL; unsigned int now; now = *clock; while(abs(*clock - now) < clicks){} } I am currently re-compiling some code to DJGPP. This code however. isn't working. I know it's easy but I'm lost. I would appreciate any help. Thanks in advance. Patrick MAnderson
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