delorie.com/archives/browse.cgi | search |
Xref: | news2.mv.net comp.os.msdos.djgpp:8506 |
From: | gaba AT ix DOT netcom DOT com (James Gaba) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: PCX/graphics |
Date: | Wed, 11 Sep 96 04:53:45 GMT |
Organization: | Netcom |
Lines: | 19 |
Message-ID: | <515gh1$47e@dfw-ixnews9.ix.netcom.com> |
References: | <Pine DOT BSI DOT 3 DOT 93 DOT 960907092137 DOT 1373A-100000 AT sparc DOT isl DOT net> |
NNTP-Posting-Host: | sjx-ca26-12.ix.netcom.com |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
In article <Pine DOT BSI DOT 3 DOT 93 DOT 960907092137 DOT 1373A-100000 AT sparc DOT isl DOT net>, Dave Stewart <interced AT sparc DOT isl DOT net> wrote: >I've been searching for a LONG time trying to find info on >loading PCX file formats (using C) with DJGPP. > >I was wondering if you could send me some C source examples >to load PCX 256-color files. I have source how to do this >under Turbo C, but it uses INTEL in-line assembly... > >If you could at least tell me how to copy the video-buffer >(where the PCX image is stored) to the screen using C or >Djgpp inline-assembly, that would be very helpfull! > >Thanks!!!!!!!!!!!!! check out the load_pcx() routine in the allegro game library. ftp.cdrom.com/pub/simtelnet/gnu/djgpp/v2tk/alleg21.zip
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |