Mail Archives: djgpp/1996/09/10/16:22:21
From: | idr AT cs DOT pdx DOT edu (Ian D Romanick)
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Message-Id: | <199609101917.MAA03549@sirius.cs.pdx.edu>
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Subject: | Re: CWSDPMI V3 - what's new versus V2?
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To: | Giva AT bbb DOT no (Gisle Vanem)
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Date: | Tue, 10 Sep 1996 12:17:46 -0700 (PDT)
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Cc: | djgpp AT delorie DOT com
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In-Reply-To: | <9609102033.AA00155@bbb.no> from "Gisle Vanem" at Sep 10, 96 08:31:35 pm
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MIME-Version: | 1.0
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> Samuel Vincent <svincent AT cs DOT sonoma DOT edu> said:
> > 1) This would slow the game down by an indeterminable rate, switching to
> > real mode, calling the old interrupt, (who knows what incredibly slow
> > process lies in this new chain of interrupt code), switching back to
> > protected mode..
>
> How fast can you type? The repeat rate of the keyboard is maximum 25cps.
> Hardly any noticeable effect due to mode-switching. People should put
> thing in perspective before complaining about rm/pm mode-switching. The
> 32-bit platform enhances the performance a lot more than the drawbacks.
I don't think that typing lag is the issue. The issue is time taken
doing mode switches, etc, that could/should be used for rendering, AI,
collision detection, etc.
--
"With a touch more confidence and a liberal helping of ignorance I would have
been a famous evangelist."
-- Stranger In A Strange Land
PLENTY of ignorance at http://www.cs.pdx.edu/~idr
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