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Xref: | news2.mv.net comp.os.msdos.djgpp:7801 |
From: | Sumo Steve<steve AT maths DOT tcd DOT ie> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Anybody using dxe for c++? |
Date: | 23 Aug 1996 15:37:49 +0100 |
Organization: | Department of Maths, TCD. |
Lines: | 17 |
Message-ID: | <4vkfnt$5lr@gosset.maths.tcd.ie> |
References: | <4vi5l8$l4k AT gosset DOT maths DOT tcd DOT ie> |
Reply-To: | steve AT maths DOT tcd DOT ie |
NNTP-Posting-Host: | gosset.maths.tcd.ie |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Sumo Steve<steve AT maths DOT tcd DOT ie> writes: (oops I meant dxe when I said dxf) And if so some sample source would be appreciated. The docs are rather skimpy, only one example of pointer to function, and nothing about structs or classes. Heres the idea anyway - for my raytracer to be able to define your own camera object for different effects (fisheye, flat, ...) without having to recompile/link the lot. Thanks Stephen
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