Mail Archives: djgpp/1996/08/07/11:05:18
Xref: | news2.mv.net comp.os.msdos.djgpp:6856
|
From: | flyboy AT ari DOT net (Nathaniel Meo)
|
Newsgroups: | comp.os.msdos.djgpp
|
Subject: | Re: Is DJGPP worth it?
|
Date: | Tue, 06 Aug 1996 04:40:00 GMT
|
Organization: | ARInternet, Corp.
|
Lines: | 18
|
Message-ID: | <4u6iga$or1@ari.ari.net>
|
References: | <4u5tpu$505 AT apollo DOT isisnet DOT com>
|
NNTP-Posting-Host: | flyboy.ari.net
|
To: | djgpp AT delorie DOT com
|
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
an118 AT ccn DOT cs DOT dal DOT ca (Graham Howard Wile) wrote:
> I am going to need to learn some more C/C++ as I plan to develop
>shareware games.
> Can anybody tell me if DJGPP would be good to learn for doing this,
>or should I buy a commercial C/C++ version ?
DJGPP I think is pretty good for making DOS games. Hell, Quake was
made with it and the graphic routines in that are the best I have
seen. If you plan on being dedicated somewhat to inline assembly
though you'll have to get used to the AT&T syntax.
---
Nathaniel Meo <flyboy AT ari DOT net>
Coordinator of The DJGPP Book Project - http://www2.ari.net/flyboy/
- Raw text -