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| Xref: | news2.mv.net comp.lang.c:77318 comp.os.msdos.djgpp:6515 rec.games.programmer:57496 |
| From: | iNFiK <randolp1 AT ix DOT netcom DOT com> |
| Newsgroups: | comp.os.msdos.djgpp,rec.games.programmer,comp.lang.c |
| Subject: | Re: HELP! Can't compile Black3D code under DJGPP2! |
| Date: | Fri, 26 Jul 1996 20:19:39 -0700 |
| Organization: | Daemonics |
| Lines: | 19 |
| Message-ID: | <31F98ACB.1C6C@ix.netcom.com> |
| References: | <31FAC3A3 DOT 7993 AT express DOT ca> |
| NNTP-Posting-Host: | srf-ca3-09.ix.netcom.com |
| Mime-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
dingwall wrote: > > Hi there, > I've just recently spent $72.00 Cdn. on André LaMothe's "The Black Arts > Of 3D Game Programming", and i cannot compile the source code that comes > with the book, under DJGPP2! ANY help would be appreciated. > Thanks in advance, > chris > -- > Name=Chris Dingwall | Kali Callsign= SpankE > ChrisD AT digital-rain DOT com > http://www.geocities.com/SiliconValley/Park/1043 > "100% Tick Free" it might just be the source code with bugs. I know a long time ago, i got this book on qbasic with hundreds of sources (all on a 1.2mb BTW .. hehe) and like 10 of them didn't work. so sometimes comercial source codes have bugs, even simple languages like Qbasic.
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