Mail Archives: djgpp/1996/05/30/20:56:49
Well, never did find the bug, unless it got confused by my desire for 8
bits AND a parity bit (how would I be able to read that in? two
bytes?). But I stuck in the svasync library and WHAM, instant success.
So, being a lazy American, I consider this project done. Thanks, Sam!
If at first you don't succeed, use somebody else's library.
As for why I used inline assembly - I find it's much easier to do that
than to grep the proper syntax of a "registers" variable in C and so on. I
love inline assembly - and the GAS syntax is natural to me, as I came
from Apple IIgs programming in my youth. Though I could do with fewer
percent signs.
Thanks for all your help! If anybody wants to see some almost totally
uncommented GCC source for a top-down gauntlet-like 2 player game, you
are welcome to it. As for the game itself, maybe I'll make it slightly
more entertaining and stick it on my web site.
*****************************************************************************
* Jamul(ha-MOOL) aka Mike Hommel * "It's too bad that whole families have *
* Head Honcho, Jamul Software * to be torn apart by something as simple *
* mhommel AT trumpet DOT calpoly DOT edu * as wild dogs." - Jack Handy *
* http://ppp110.callamer.com * *
*********SPISPOPD VII: SPISHULK: THE SEARCH FOR BOUAPHA, COMING SOON!********
- Raw text -