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Mail Archives: djgpp/1996/05/30/12:08:54

Xref: news2.mv.net comp.os.msdos.djgpp:4381
From: Lennart Steinke <steinke AT zeus DOT adv-boeblingen DOT de>
Newsgroups: comp.os.msdos.djgpp
Subject: Compiled Sprites (ASM or C?)
Date: Wed, 29 May 1996 10:35:18 -0500
Organization: InterNetNews at News.BelWue.DE (Stuttgart, Germany)
Lines: 15
Message-ID: <Pine.VUL.3.91.960529102934.8564A-100000@zeus.adv-boeblingen.de>
NNTP-Posting-Host: zeus.adv-boeblingen.de
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hi!

	Is the speed difference between 
a "real" compiled sprite (ASM code) and a
hardcoded sprite (C) that large?

	Using C code would have the advantage of
portability... 


Lenny
-- 
Lennart Steinke (steinke AT adv-boeblingen DOT de)


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