Mail Archives: djgpp/1996/05/24/07:09:21
-=> Quoting Peter Johnson to Stephen Edie <=-
PJ> i have a 486dx2/66 and mikmod 2.10 has what many have referred to as
PJ> the Future Crew "slowdown" bug. It appears as though the timer
PJ> routine is reentrant when its not supposed to be. Changing mikmod to
PJ> use 8-bit mixing fixes this problem, but i would prefer to have 16-bit
PJ> mixing. Symptoms include "echos" and skipping when playing any truly
PJ> complex s3m file. Perhaps this problem can be fixed in the next
PJ> version. I could never get 2.09beta to run on my machine, but 2.10
PJ> runs great except for that bug.
Strange thing.. The 'Future Crew' bug I heard about had to do with the fact
that their mega-demo titled "Second Reality" would crash on any systems with
more than 8 MB of RAM. Although it seems that that isn't true. I've never
heard of an S3M playing bug and I don't understand why it would be called
the 'Future Crew' bug since FC never made an 16-bit mixing routines. One
thing to consider is the mixing speed. The C mikmod routines, although
optimized with -O3 or whatever still will be very slow compared to the ASM
mikmod routines. In fact, mikmak himself told me that he didn't optimize his
C routines. I myself have seen demos that use 16-bit mixing and don't slow
down at any point or place. I don't see any reason why such a thing would
happen. I have programmed my own S3M player and it is in DJGPP code although
the routines aren't stable enough to be distributed. I am completly rewriting
the routines to support more formats including .IT which mikmod currentely
( to my knowledge ) doesn't support. Besides this, the routines will be
fully compatible with DJGPP ( and other compilers ) and will have hopefully
the highest quality and most optimized mixing routines of any MOdplayer or
library out there. When I finish this project, you DJGPPers will know.. :)
I am debating whether to include the source code or not. We shall see as the
project matures.
- Lizard of CAPRICE
~~~ Blue Wave/RA v2.12 [NR]
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