Mail Archives: djgpp/1996/05/15/22:18:37
Xref: | news2.mv.net comp.os.msdos.djgpp:3883
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From: | Nathan <nkopp AT grfn DOT org>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Q: Fast SVGA using GRX???
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Date: | 15 May 1996 07:49:18 -0700
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Organization: | Zippo
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Lines: | 12
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Message-ID: | <4ncqte$iil@doc.zippo.com>
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NNTP-Posting-Host: | vax9.ltu.edu
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Ok...let's try this again. (My usual server is down, and the message
I sent off to some no-name news server seems to have been swallowed up
into the void of the net.)
Here's my question: How can you (is it possible?) to do high-speed
screen writes using GRX?
The game engine I'm working on needs direct control over every pixel
on the screen. (640x480 16 bit) Unfortunately, the fastest I can
get GRX to run (updating the _entire_ screen every frame) is about
0.5 frames per second.
Does anybody know how to do this _without_ assembler or machine-level
SVGA code? (I'd rather not have to learn those now, but if it's necessary...) Thanks for any help.
-Nathan
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