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| Xref: | news2.mv.net comp.os.msdos.djgpp:2122 rec.games.programmer:44637 |
| From: | nicolas AT dsys DOT ceng DOT cea DOT fr (Eric NICOLAS) |
| Newsgroups: | comp.os.msdos.djgpp,rec.games.programmer |
| Subject: | Re: Allegro 2.0 beta uploaded to x2ftp (CHECK IT OUT) |
| Date: | 22 Mar 1996 08:39:42 GMT |
| Organization: | Commissariat a l'energie atomique |
| Lines: | 13 |
| Message-ID: | <4itp0e$2m4@news.cea.fr> |
| References: | <4irrms$uri AT newsserv DOT grfn DOT org> |
| Reply-To: | nicolas AT dsys DOT ceng DOT cea DOT fr |
| NNTP-Posting-Host: | rhin.ceng.cea.fr |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
In article <4irrms$uri AT newsserv DOT grfn DOT org>, wembley AT grfn DOT org (Jeremy Jack) writes: :: :) ray casting can be good....DOOM1 and DOOM2 i believe were entirely :: ray-casting engines...with programming 3d it is probably best that you :No, actually they use a BSP engine. Just as a note. .... But what is a BSP engine ????? -- Eric Nicolas <nicolas AT dsys DOT ceng DOT cea DOT fr>
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