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| Xref: | news2.mv.net comp.os.msdos.djgpp:2046 rec.games.programmer:44451 |
| From: | wembley AT grfn DOT org (Jeremy Jack) |
| Newsgroups: | comp.os.msdos.djgpp,rec.games.programmer |
| Subject: | Re: Allegro 2.0 beta uploaded to x2ftp (CHECK IT OUT) |
| Followup-To: | comp.os.msdos.djgpp,rec.games.programmer |
| Date: | 21 Mar 1996 15:13:32 GMT |
| Organization: | Grand Rapids Free-Net |
| Lines: | 5 |
| Message-ID: | <4irrms$uri@newsserv.grfn.org> |
| References: | <199603201519 DOT KAA22605 AT gold DOT acns DOT fsu DOT edu> <Pine DOT BSD DOT 3 DOT 91 DOT 960320113349 DOT 2921B-100000 AT usr3 DOT primenet DOT com> |
| NNTP-Posting-Host: | freenet.grfn.org |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Mike (volt16 AT primenet DOT com) wrote: : :) ray casting can be good....DOOM1 and DOOM2 i believe were entirely : ray-casting engines...with programming 3d it is probably best that you No, actually they use a BSP engine. Just as a note.
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