Mail Archives: djgpp/1996/01/28/17:54:31
> I'd like to use nearptr's to access physical memory currently occupied
> by video hardware. SOunds pretty simple, no? Well, I've read rumours
> that there are dangers involved in setting the NEARPTR flag in my crt0 flags.
The only known dangers are that a stray pointer can destroy the interrupt
table, DOS, driver data, Windows, or anything else in memory. If you always
program without bugs, you have nothing to worry about :-)
> One problem I have noticed is that when running under gdb, gdb
> crashes when I use this flag and try to print out large data structures.
> Are there any other possible issues? What's really going on in there?
This really shouldn't be related, and I don't know why this would make
a difference. With nearptrs you could overwrite GDB's memory, but this
might actually be seen with the default non-move sbrk anyway, since the
debugger and program could end up with their memory laid out ABABAB.
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